<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>dWars - Battle for Burwood Devlog - itch.io</title><link>https://moxystudios.itch.io/dwars</link><description>Command millions. Stay Human.</description><item><guid>https://moxystudios.itch.io/dwars/devlog/1557261/v043-sharper-edits-clearer-command</guid><title>v0.4.3 Sharper edits, clearer command</title><link>https://moxystudios.itch.io/dwars/devlog/1557261/v043-sharper-edits-clearer-command</link><pubDate>Thu, 18 Jun 2026 11:40:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Field update · dWars v0.4.3 · 18 June 2026 The Level Editor gets steadier, battalion focus reads at a glance, and the loadout sliders finally add up. New Place your bases and battalions straight ont...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1557258/v042-let-the-machine-find-its-pace</guid><title>v0.4.2 Let the machine find its pace</title><link>https://moxystudios.itch.io/dwars/devlog/1557258/v042-let-the-machine-find-its-pace</link><pubDate>Thu, 18 Jun 2026 11:38:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Field update · dWars v0.4.2 · 17 June 2026 A new GPU benchmark sets a safer unit cap, Sydney Showground joins the map list, and we&#039;re bringing dWars to Supanova Sydney 2026. New A new GPU benchmark...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1553440/v041-build-the-fight-yourself</guid><title>v0.4.1 Build the fight yourself</title><link>https://moxystudios.itch.io/dwars/devlog/1553440/v041-build-the-fight-yourself</link><pubDate>Sun, 14 Jun 2026 09:22:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Major update · dWars v0.4.1 · 14 June 2026 The Level Editor is live: choose the map, shape the battalions, assign upgrades, and test your own read of the streets. New The first Level Editor is live...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1553432/v040-learn-the-field-shape-the-fight</guid><title>v0.4.0 Learn the field, shape the fight</title><link>https://moxystudios.itch.io/dwars/devlog/1553432/v040-learn-the-field-shape-the-fight</link><pubDate>Sun, 14 Jun 2026 09:12:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Major update · dWars v0.4.0 · 14 June 2026 A new tutorial, the first Level Editor path, brighter battlefield feedback, and cleaner endings. New A Tutorial button now lives on the Home screen, openin...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1548492/v039-faster-to-the-fight</guid><title>v0.3.9 Faster to the fight</title><link>https://moxystudios.itch.io/dwars/devlog/1548492/v039-faster-to-the-fight</link><pubDate>Tue, 09 Jun 2026 03:09:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Field update · dWars v0.3.9 · 9 June 2026 Less to download before the menu appears, and the map streams in while you&#039;re reading the brief. Changed First-visit download is ~22% lighter — the home s...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1548491/v031-hear-the-battlefield</guid><title>v0.3.1 Hear the battlefield</title><link>https://moxystudios.itch.io/dwars/devlog/1548491/v031-hear-the-battlefield</link><pubDate>Tue, 09 Jun 2026 03:08:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Major update · dWars v0.3.1 · 8 June 2026 dWars gets its voice: combat audio, movement loops, and UI sound — plus state-aware cursors, a credits roll, and a noticeably lighter, faster-loading buil...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1547537/v030-victory-defeat-and-a-fairer-fight</guid><title>v0.3.0 Victory, defeat, and a fairer fight</title><link>https://moxystudios.itch.io/dwars/devlog/1547537/v030-victory-defeat-and-a-fairer-fight</link><pubDate>Mon, 08 Jun 2026 09:32:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Major update · dWars v0.3.0 · 2 May 2026 Battles now resolve to a real win or loss screen, the front line is rebalanced, and your reward upgrades finally reach the units already on the map. New Batt...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1490673/v028</guid><title>v0.2.8</title><link>https://moxystudios.itch.io/dwars/devlog/1490673/v028</link><pubDate>Wed, 15 Apr 2026 22:48:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Battalion icons &amp; names now match what you see on the field • The squad icons and labels in the UI line up properly with what actually spawns, so it’s much easier to track who’s who at a glance...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1490668/v027-combat-update</guid><title>v0.2.7 Combat Update</title><link>https://moxystudios.itch.io/dwars/devlog/1490668/v027-combat-update</link><pubDate>Wed, 15 Apr 2026 22:40:37 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Combat New weapons per unit Tanks now fire proper shells (previously they shared the generic &quot;shot&quot; type). Shells arc to their target and explode on impact. Rollers got an instant-hit laser beam — n...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1479475/v026</guid><title>v0.2.6</title><link>https://moxystudios.itch.io/dwars/devlog/1479475/v026</link><pubDate>Sat, 04 Apr 2026 00:00:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 0.2.6 introduces Greenway-Gambit , a new tactical scenario that expands the campaign with fresh strategic challenges. We&#039;re working through the campaign story and the gradual unlock of gamepla...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1479470/v024-training-grounds</guid><title>v0.2.4 &quot;Training Grounds&quot;</title><link>https://moxystudios.itch.io/dwars/devlog/1479470/v024-training-grounds</link><pubDate>Fri, 03 Apr 2026 23:54:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Highlights: • Training builds - Windows/Linux headless executables for ML training • Upgrade system - Modal popup, health thresholds, persistent state • Replay overhaul - Continuous paths, histo...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1479469/v022-ashfield-assault</guid><title>v0.2.2 &quot;Ashfield Assault&quot;</title><link>https://moxystudios.itch.io/dwars/devlog/1479469/v022-ashfield-assault</link><pubDate>Fri, 03 Apr 2026 23:52:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Highlights: • New level: Ashfield Park - Real Sydney terrain from OpenStreetMap • ML-Agents integration - Training infrastructure foundation • Runtime-first refactor - Faster loading, better tes...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1416220/v021</guid><title>v0.2.1</title><link>https://moxystudios.itch.io/dwars/devlog/1416220/v021</link><pubDate>Wed, 25 Feb 2026 01:10:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>CDN Music Streaming Music is now streamed from cdn.dwars.io at runtime instead of being embedded in the build. This cuts the WebGPU build size by roughly 377 MB. The first track downloads before the p...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1416147/v020</guid><title>v0.2.0</title><link>https://moxystudios.itch.io/dwars/devlog/1416147/v020</link><pubDate>Tue, 24 Feb 2026 22:51:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Drone AI Overhaul Drones are smarter and more lifelike. They now scan for supplied pixels using random arc sweeps during recharge, hibernate when energy drops below 10%, and navigate to resupply point...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1390203/v0120</guid><title>V0.1.20</title><link>https://moxystudios.itch.io/dwars/devlog/1390203/v0120</link><pubDate>Tue, 17 Feb 2026 23:56:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Soundtrack This is the big one. Drone Wars now has a proper soundtrack. Seven original tracks have been added to the game, with a fully reworked music system underneath: Tracks crossfade smoothly betw...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1348025/dronewars-v0116-dev-log</guid><title>DroneWars v0.1.16 Dev Log</title><link>https://moxystudios.itch.io/dwars/devlog/1348025/dronewars-v0116-dev-log</link><pubDate>Tue, 03 Feb 2026 23:01:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loading Screen The game now has a proper loading screen when entering a level. Previously, you&#039;d see a brief flash of unfinished pathfinding before gameplay started. Now there&#039;s a smooth transition th...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1337865/v0115</guid><title>V0.1.15</title><link>https://moxystudios.itch.io/dwars/devlog/1337865/v0115</link><pubDate>Tue, 03 Feb 2026 22:56:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 0.1.15 is a big step toward the experience dWars is meant to be. 🎵 Sound &amp; Music The game finally has its voice. Music and ambient sound are now fully integrated, shaping tension, escalatio...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1107970/0110</guid><title>0.1.10</title><link>https://moxystudios.itch.io/dwars/devlog/1107970/0110</link><pubDate>Sun, 09 Nov 2025 02:09:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>DroneWars v0.1.10 — ink-on-paper vibes, smoother lines. This build leans into the hand-drawn aesthetic: a new paper background now wraps the entire UI, pairing nicely with the freshly imported Tinti...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1068323/019</guid><title>0.1.9</title><link>https://moxystudios.itch.io/dwars/devlog/1068323/019</link><pubDate>Sun, 09 Nov 2025 01:34:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzNDkyNTE3LnBuZw==/400x224%23c/syth4c.png"/><p>⚔️ Improved Unit Combat + Line of Sight Combat has taken a major leap forward. Units now fight with true line-of-sight awareness — they can only engage enemies they can actually see. Buildings a...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1066669/018</guid><title>0.1.8</title><link>https://moxystudios.itch.io/dwars/devlog/1066669/018</link><pubDate>Sun, 05 Oct 2025 02:08:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 0.1.8 focuses on battalion movement and path finding fixes. 1) Battalion movement feels right Heading = minor axis (consistently): We reconciled the UI gesture with the math so the ellipse’s...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1061319/017</guid><title>0.1.7</title><link>https://moxystudios.itch.io/dwars/devlog/1061319/017</link><pubDate>Sun, 05 Oct 2025 02:03:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMzY2NjMwLnBuZw==/400x224%23c/pPcs4i.png"/><p>A range of improvements to map rendering: 1. Introduce the clean line style 2. Dynamic lighting in scene 3. Use textures for coloring Unfortunately this has broken path finding :(...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1045710/016</guid><title>0.1.6</title><link>https://moxystudios.itch.io/dwars/devlog/1045710/016</link><pubDate>Fri, 26 Sep 2025 09:08:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first windows release. + Adding the timer into the GUI...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1039809/015</guid><title>0.1.5</title><link>https://moxystudios.itch.io/dwars/devlog/1039809/015</link><pubDate>Fri, 26 Sep 2025 09:07:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A heap of fixes for battalion movement commands. Add settings menu and implement the UI to allow tweaking some of the graphics in game...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1031420/013</guid><title>0.1.3</title><link>https://moxystudios.itch.io/dwars/devlog/1031420/013</link><pubDate>Sun, 14 Sep 2025 12:02:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>DroneWars 0.1.3 – Release Notes This update expands the battlefield and sharpens your command tools. Three major improvements are live: 🎖 Battalion Selection Battalions are now easier to command...</p>]]></description></item><item><guid>https://moxystudios.itch.io/dwars/devlog/1026265/011</guid><title>0.1.1</title><link>https://moxystudios.itch.io/dwars/devlog/1026265/011</link><pubDate>Sun, 07 Sep 2025 10:08:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New: Supply Network Bases now emit supply pulses that flow across the map and decay over time. Tiles with fresh supply are easier to hold; when ownership flips, local supply is reset, creating real fr...</p>]]></description></item></channel></rss>