v0.2.8
dWars - Battle for Burwood » Devlog
Battalion icons & names now match what you see on the field
• The squad icons and labels in the UI line up properly with what actually spawns, so it’s much easier to track who’s who at a glance.
Level flow feels tighter and less fragile
• The game does a better job making sure the level is “ready to go” before you drop in, which means fewer weird half-broken starts and smoother transitions between play sessions.
Campaign pacing tweaks
• Level duration and “boot guard” changes make levels feel more intentional: less time wondering “is this stuck?” and more time actually playing.
Files
drone-wars-webgpu.zip Play in browser
Version 0.2.8 76 days ago
Get dWars - Battle for Burwood
dWars - Battle for Burwood
Command millions. Stay Human.
| Status | In development |
| Author | moxystudios |
| Genre | Strategy |
| Tags | Dystopian, Indie, Real time strategy, Robots, Sci-fi, Singleplayer, Tactical, Top-Down, War |
| Languages | English |
| Accessibility | High-contrast |
More posts
- v0.4.3 Sharper edits, clearer command11 days ago
- v0.4.2 Let the machine find its pace11 days ago
- v0.4.1 Build the fight yourself15 days ago
- v0.4.0 Learn the field, shape the fight15 days ago
- v0.3.9 Faster to the fight21 days ago
- v0.3.1 Hear the battlefield21 days ago
- v0.3.0 Victory, defeat, and a fairer fight21 days ago
- v0.2.7 Combat Update75 days ago
- v0.2.687 days ago
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