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dWars - Battle for Burwood
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Devlog
v0.4.3 Sharper edits, clearer command
June 18, 2026
by
moxystudios
Field update · dWars v0.4.3 · 18 June 2026 The Level Editor gets steadier, battalion focus reads at a glance, and the loadout sliders finally add up. New Place your bases and battalions straight ont...
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v0.4.2 Let the machine find its pace
June 18, 2026
by
moxystudios
Field update · dWars v0.4.2 · 17 June 2026 A new GPU benchmark sets a safer unit cap, Sydney Showground joins the map list, and we're bringing dWars to Supanova Sydney 2026. New A new GPU benchmark...
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v0.4.1 Build the fight yourself
June 14, 2026
by
moxystudios
Major update · dWars v0.4.1 · 14 June 2026 The Level Editor is live: choose the map, shape the battalions, assign upgrades, and test your own read of the streets. New The first Level Editor is live...
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v0.4.0 Learn the field, shape the fight
June 14, 2026
by
moxystudios
Major update · dWars v0.4.0 · 14 June 2026 A new tutorial, the first Level Editor path, brighter battlefield feedback, and cleaner endings. New A Tutorial button now lives on the Home screen, openin...
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v0.3.9 Faster to the fight
June 09, 2026
by
moxystudios
Field update · dWars v0.3.9 · 9 June 2026 Less to download before the menu appears, and the map streams in while you're reading the brief. Changed First-visit download is ~22% lighter — the home s...
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v0.3.1 Hear the battlefield
June 09, 2026
by
moxystudios
Major update · dWars v0.3.1 · 8 June 2026 dWars gets its voice: combat audio, movement loops, and UI sound — plus state-aware cursors, a credits roll, and a noticeably lighter, faster-loading buil...
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v0.3.0 Victory, defeat, and a fairer fight
June 08, 2026
by
moxystudios
Major update · dWars v0.3.0 · 2 May 2026 Battles now resolve to a real win or loss screen, the front line is rebalanced, and your reward upgrades finally reach the units already on the map. New Batt...
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v0.2.8
April 15, 2026
by
moxystudios
Battalion icons & names now match what you see on the field • The squad icons and labels in the UI line up properly with what actually spawns, so it’s much easier to track who’s who at a glance...
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v0.2.7 Combat Update
April 15, 2026
by
moxystudios
Combat New weapons per unit Tanks now fire proper shells (previously they shared the generic "shot" type). Shells arc to their target and explode on impact. Rollers got an instant-hit laser beam — n...
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v0.2.6
April 04, 2026
by
moxystudios
Version 0.2.6 introduces Greenway-Gambit , a new tactical scenario that expands the campaign with fresh strategic challenges. We're working through the campaign story and the gradual unlock of gamepla...
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v0.2.4 "Training Grounds"
April 03, 2026
by
moxystudios
Highlights: • Training builds - Windows/Linux headless executables for ML training • Upgrade system - Modal popup, health thresholds, persistent state • Replay overhaul - Continuous paths, histo...
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v0.2.2 "Ashfield Assault"
April 03, 2026
by
moxystudios
Highlights: • New level: Ashfield Park - Real Sydney terrain from OpenStreetMap • ML-Agents integration - Training infrastructure foundation • Runtime-first refactor - Faster loading, better tes...
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v0.2.1
February 25, 2026
by
moxystudios
CDN Music Streaming Music is now streamed from cdn.dwars.io at runtime instead of being embedded in the build. This cuts the WebGPU build size by roughly 377 MB. The first track downloads before the p...
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v0.2.0
February 24, 2026
by
moxystudios
Drone AI Overhaul Drones are smarter and more lifelike. They now scan for supplied pixels using random arc sweeps during recharge, hibernate when energy drops below 10%, and navigate to resupply point...
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V0.1.20
February 17, 2026
by
moxystudios
Soundtrack This is the big one. Drone Wars now has a proper soundtrack. Seven original tracks have been added to the game, with a fully reworked music system underneath: Tracks crossfade smoothly betw...
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DroneWars v0.1.16 Dev Log
February 03, 2026
by
moxystudios
#release
Loading Screen The game now has a proper loading screen when entering a level. Previously, you'd see a brief flash of unfinished pathfinding before gameplay started. Now there's a smooth transition th...
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V0.1.15
February 03, 2026
by
moxystudios
Version 0.1.15 is a big step toward the experience dWars is meant to be. 🎵 Sound & Music The game finally has its voice. Music and ambient sound are now fully integrated, shaping tension, escalatio...
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0.1.10
November 09, 2025
by
moxystudios
DroneWars v0.1.10 — ink-on-paper vibes, smoother lines. This build leans into the hand-drawn aesthetic: a new paper background now wraps the entire UI, pairing nicely with the freshly imported Tinti...
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0.1.9
November 09, 2025
by
moxystudios
⚔️ Improved Unit Combat + Line of Sight Combat has taken a major leap forward. Units now fight with true line-of-sight awareness — they can only engage enemies they can actually see. Buildings a...
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0.1.8
October 05, 2025
by
moxystudios
Version 0.1.8 focuses on battalion movement and path finding fixes. 1) Battalion movement feels right Heading = minor axis (consistently): We reconciled the UI gesture with the math so the ellipse’s...
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0.1.7
October 05, 2025
by
moxystudios
A range of improvements to map rendering: 1. Introduce the clean line style 2. Dynamic lighting in scene 3. Use textures for coloring Unfortunately this has broken path finding :(...
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0.1.6
September 26, 2025
by
moxystudios
The first windows release. + Adding the timer into the GUI...
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0.1.5
September 26, 2025
by
moxystudios
A heap of fixes for battalion movement commands. Add settings menu and implement the UI to allow tweaking some of the graphics in game...
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0.1.3
September 14, 2025
by
moxystudios
DroneWars 0.1.3 – Release Notes This update expands the battlefield and sharpens your command tools. Three major improvements are live: 🎖 Battalion Selection Battalions are now easier to command...
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0.1.1
September 07, 2025
by
moxystudios
New: Supply Network Bases now emit supply pulses that flow across the map and decay over time. Tiles with fresh supply are easier to hold; when ownership flips, local supply is reset, creating real fr...
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