0.1.10
DroneWars v0.1.10 — ink-on-paper vibes, smoother lines.
This build leans into the hand-drawn aesthetic: a new paper background now wraps the entire UI, pairing nicely with the freshly imported Tintin typeface for a more bookish, characterful feel. On the field, battalions get cleaner rendering with proper alpha, added antialiasing, and a subtle “pen wobble” to outlines. We also tidied up arrow colours and refactored the arrow renderer for reliability.
Commanding feels snappier and clearer.
A handful of UX edge cases around movement got buttoned up: cancelling moves, final focus after issuing a command, and deselecting during waypoint drags now behave as you’d expect. We also highlight which pixels are traversable, making route planning more readable at a glance.
Performance controls arrive.
There’s a new framerate control in the Performance panel, plus groundwork for future frame-rate tuning. Tweak it to match your machine or browser and keep the ink flowing smoothly.
Files
Get dWars - Battle for Burwood
dWars - Battle for Burwood
Command millions. Stay Human.
| Status | In development |
| Author | moxystudios |
| Genre | Strategy |
| Tags | Dystopian, Indie, Real time strategy, Robots, Sci-fi, Singleplayer, Tactical, Top-Down, War |
| Languages | English |
| Accessibility | High-contrast |
More posts
- v0.4.3 Sharper edits, clearer command11 days ago
- v0.4.2 Let the machine find its pace11 days ago
- v0.4.1 Build the fight yourself16 days ago
- v0.4.0 Learn the field, shape the fight16 days ago
- v0.3.9 Faster to the fight21 days ago
- v0.3.1 Hear the battlefield21 days ago
- v0.3.0 Victory, defeat, and a fairer fight22 days ago
- v0.2.875 days ago
- v0.2.7 Combat Update75 days ago
- v0.2.687 days ago
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