0.1.1
New: Supply Network
Bases now emit supply pulses that flow across the map and decay over time. Tiles with fresh supply are easier to hold; when ownership flips, local supply is reset, creating real front lines. You’ll see this as soft, animated supply fields that breathe with your territory and update as the battle evolves.
New Unit: Supply Dogs
A new support unit that roams to extend and repair your network. Supply Dogs seek nearby tiles to connect gaps (“Build Network”), stabilize contested ground, and nudge the front forward. They’re not heavy hitters—think line-layers—so escort them if the area’s hot.
Notes
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Expect faster swings when supply lines are cut, and steadier control when your network is intact.
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Balancing is ongoing; feedback on Dog speed, durability, and pulse timing is welcome.
Files
Get dWars - Battle for Burwood
dWars - Battle for Burwood
Command millions. Stay Human.
| Status | In development |
| Author | moxystudios |
| Genre | Strategy |
| Tags | Dystopian, Indie, Real time strategy, Robots, Sci-fi, Singleplayer, Tactical, Top-Down, War |
| Languages | English |
| Accessibility | High-contrast |
More posts
- v0.4.3 Sharper edits, clearer command11 days ago
- v0.4.2 Let the machine find its pace11 days ago
- v0.4.1 Build the fight yourself16 days ago
- v0.4.0 Learn the field, shape the fight16 days ago
- v0.3.9 Faster to the fight21 days ago
- v0.3.1 Hear the battlefield21 days ago
- v0.3.0 Victory, defeat, and a fairer fight22 days ago
- v0.2.875 days ago
- v0.2.7 Combat Update75 days ago
- v0.2.687 days ago
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