0.1.9
⚔️ Improved Unit Combat + Line of Sight
Combat has taken a major leap forward.
Units now fight with true line-of-sight awareness — they can only engage enemies they can actually see. Buildings and terrain now block vision, creating realistic ambushes, flanking opportunities, and blind zones that change every fight.
We’ve also improved targeting logic, weapon handling, and responsiveness. Battles resolve more dynamically, and positioning finally matters as much as firepower.
🚁 New Drone Unit
Introducing the Flying Drone — fast, fragile, and fearless.
It can fly over any terrain, delivering pinpoint strikes before retreating to recharge. This new air-unit type adds vertical tactics and new counters to the battlefield.
🧠 Better GPU Diagnostics
Expanded GPU profiling and diagnostic tools now give detailed insight into compute dispatch times, shader execution, and per-frame cost breakdowns.
Ideal for fine-tuning performance on both WebGPU and native desktop builds.
⚙️ Unsupplied Regions Drift to Neutral
Territory now fades when cut off from the supply network.
Regions without active supply gradually drift back to neutral control, forcing players to protect logistics lines and reinforcing the living, breathing nature of the battlefield.
💨 Increased Unit Speeds
All units move faster, tightening the pacing of engagements and making maneuvers more reactive. Expect smoother formations and more dynamic momentum across the map.
🌊 Offroad Movement Fix
Fixed an issue where offroad units could path incorrectly over water tiles.
Movement logic now respects terrain boundaries consistently, preventing amphibious mishaps.
🌀 More Randomness in Pathfinding
Units now introduce subtle randomness in pathfinding, reducing bunching and producing more natural flow.
You’ll see flanking behaviors emerge organically — no two movements are ever quite the same.
🐕🦺 Supply Dogs Capture Larger Regions
Supply Dogs are now more powerful logistic units.
Their influence spreads wider, allowing faster expansion of controlled territory and stronger reinforcement of supply networks.
⏳ Placeholder Load Screen
A new minimal loading screen now appears during startup and heavy map initialization.
It doubles as groundwork for future animated intros and hardware diagnostic checks.
Files
Get dWars - Battle for Burwood
dWars - Battle for Burwood
Command millions. Stay Human.
| Status | In development |
| Author | moxystudios |
| Genre | Strategy |
| Tags | Dystopian, Indie, Real time strategy, Robots, Sci-fi, Singleplayer, Tactical, Top-Down, War |
| Languages | English |
| Accessibility | High-contrast |
More posts
- v0.4.3 Sharper edits, clearer command11 days ago
- v0.4.2 Let the machine find its pace11 days ago
- v0.4.1 Build the fight yourself16 days ago
- v0.4.0 Learn the field, shape the fight16 days ago
- v0.3.9 Faster to the fight21 days ago
- v0.3.1 Hear the battlefield21 days ago
- v0.3.0 Victory, defeat, and a fairer fight22 days ago
- v0.2.875 days ago
- v0.2.7 Combat Update75 days ago
- v0.2.687 days ago
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